

Those interactions are what constitutes the puzzles you'll find throughout Samorost 3. But once you leave your ramshackle ship behind, you realize that they are full of life, from the odd inhabitants that have carved out their homes in these otherworldly places to the fauna that rustle through the undergrowth.ĭiscovering the places and people of gorgeous organic worlds is what imbues Samorost 3 with such charm and wonder. Those moments are spent exploring planets that look more like organic detritus adrift in the void, gnarled islands of twisting roots and fungal growths. But that overarching story is almost secondary to the moment-to-moment experience of Samorost 3. Developer Amanita Design has always delivered finely-crafted adventures that as much artistic showcases as they are enjoyable point-and-click games, and this latest release Samorost 3, six years in the making, is no exception A living galaxyĮvery Samorost game follows the spacefaring adventures of its nightcap-wearing gnome protagonist, and this third entry is the most expansive one yet, featuring nine diverse planets, ancient mechanical beasts, and a magical flute.Īwakening from his rusted comfortable abode by the flute falling from the heavens, Gnome soon finds himself on a journey across the stars to reunite the instrument with its creators and stop a planet-destroying menace.
SAMOROST 3 FULL WALK SERIES
Samorost 1 and 2 were released in 20 as Flash games Samorost 3 is the first in the series to come to IOS.īut even if you're not familiar with those games, you just might have heard of Machinarium and Botanicula. And perhaps that confusion is expected, when those games are over a decade old. When the firefly starts circling around, click on it and it will guide you to the lighthouse.I can understand if you're confused for a moment, wondering if you've forgotten or overlooked the previous Samorost games on the App Store. He will fill the pipe, and have the firefly light it. Head outside, and give th pouch to the man. Get the bone and give it to the raccoon, then get the pouch hidden in the raccoon's bedding. Repeat until the mushroom lights up a bone. To get past the raccoon, drink from the pool of water on the left, then click on the mushroom behind the dog to water it. This hold leads to a racoon's lair, which will block access to the pouch. Click on the hole in the tree stump to have the dog enter it. The man will then point downward, asking for a tobacco pouch. While the bird is away, click the next to have its contents spill out - including a pipe. To get it, grab one of the bells hanging from his hat, and hang it on the tree branch directly in front of the bird. He will point to the bird, asking for a pipe. You will fall into the jar, and get conveyed to the right.Īs you continue into a wooded area, you will encounter a strange man. Next, move all fruits from the right container to the left, then jump into the right container. Pull the switch on the left to stop the flow of fruits.

When you finall return to the fridge area, head to the exit, then climb up. Undo the final bolt, and detach the belt from the wheel. Return the wrench, take and re-insert the coin and get press 2 for the large wrench. Put the coin in the slot, and press button 1 for small wrench. You appear just below the alien, and will need to stop the machine for a few moments. Turn the wheel to pull the plug, then click on the other ladder to proceed. In the next room, turn the three faucets so that the red markings are vertically aligned. Turn the lower valve to open a hatch, which you will enter. Pull the chain again to lower the water to the bottom. Pull the nearby chain to lower the water, and turn the valve on the water pump before it rises.

When you climb down, you should reach the small cistern filled with water. This reveals a grate, which can be pulled up by the hook. Plug this into the outlet, and plug the fridge in. You will see one of the aliens that kidnapped your dog - and a nearby flashlight which you will take.Ĭlick on the small hole, and you should get a power splitter. Open it, and a rat will climb into a hole in the ceiling. You land in a small room containing a fridge.
